Founded Year

2016

Stage

Series E | Alive

Total Raised

$294.82M

Valuation

$0000 

Last Raised

$145M | 4 yrs ago

Revenue

$0000 

Mosaic Score
The Mosaic Score is an algorithm that measures the overall financial health and market potential of private companies.

-125 points in the past 30 days

About Rec Room

Rec Room offers a social gaming platform that focuses on multiplayer experiences and user-generated content across various devices and virtual reality systems. It provides a space where users can create, share, and play games together, featuring player-created rooms and the ability to build content using tools like the Maker Pen. It serves as an online community, facilitating social interaction and creative expression through gaming. It was formerly known as Against Gravity. It was founded in 2016 and is based in Seattle, Washington.

Headquarters Location

300 Elliott Avenue West Suite 450

Seattle, Washington, 98119,

United States

314-635-8471

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ESPs containing Rec Room

The ESP matrix leverages data and analyst insight to identify and rank leading companies in a given technology landscape.

EXECUTION STRENGTH ➡MARKET STRENGTH ➡LEADERHIGHFLIEROUTPERFORMERCHALLENGER
Media & Entertainment / Gaming & Social Tech

The virtual worlds market encompasses the development and operation of immersive digital environments that simulate real-world or fictional settings. These virtual worlds can be accessed through various platforms such as computers, gaming consoles, and virtual reality headsets. Users can engage in social interactions, explore virtual landscapes, participate in activities, and even create their own…

Rec Room named as Outperformer among 15 other companies, including Roblox, Meta, and Ubisoft.

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Research containing Rec Room

Get data-driven expert analysis from the CB Insights Intelligence Unit.

CB Insights Intelligence Analysts have mentioned Rec Room in 1 CB Insights research brief, most recently on Jan 10, 2023.

Expert Collections containing Rec Room

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Rec Room is included in 4 Expert Collections, including AR/VR.

A

AR/VR

1,509 items

This collection includes companies creating hardware and/or software for augmented reality, virtual reality, and mixed reality applications.

U

Unicorns- Billion Dollar Startups

1,309 items

G

Gaming

5,684 items

Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.

T

Tech IPO Pipeline

257 items

The tech companies we think could hit the public markets next, according to CB Insights data.

Rec Room Patents

Rec Room has filed 8 patents.

The 3 most popular patent topics include:

  • mixed reality
  • multimodal interaction
  • virtual reality
patents chart

Application Date

Grant Date

Title

Related Topics

Status

11/20/2020

12/13/2022

Virtual reality, Diagrams, Mixed reality, Multimodal interaction, Virtual reality communities

Grant

Application Date

11/20/2020

Grant Date

12/13/2022

Title

Related Topics

Virtual reality, Diagrams, Mixed reality, Multimodal interaction, Virtual reality communities

Status

Grant

Latest Rec Room News

Battlefield Studios launches a free-to-play battle royale

Oct 28, 2025

Image via EA Battlefield Studios and EA have released Battlefield Redsec, a free-to-play battle royale mode that can be accessed separately from Battlefield 6. Available today, Redsec takes place in a new destructible environment called Fort Lyndon, which EA has described as a "sandbox set" in the official announcement . This connotation makes sense, considering the inclusion of the new iteration of Battlefield Portal, a toolset for user-generated content (UGC) that was first introduced with Battlefield 2042. "Create a grueling battle environment with sledgehammers only, fight against the best of the best in a headshot contest, or create something truly unexpected, with these powerful scripting and customization tools, all available within the Fort Lyndon sandbox for free," reads the announcement. Battlefield Studios is betting on user-generated content Earlier this year, Game Developer spoke with Motive Studios director of production Alma Talbot and Ripple Effect senior producer Ryan McArthur about the making of Battlefield 6 (Motive Studios, Ripple Effect, and Criterion are supporting lead developer DICE). Alongside the announcement that Battlefield Portal is powered by Godot, the developers spoke at length about the push for UGC. The toolset features map and gameplay customization that's in line with Fortnite and PUBG Battlegrounds' creator modes, an example including Battlefield's take on the popular Only Up game mode. "The reaction we had in the room when we showed what players could do with Battlefield Portal was super galvanizing to hear," Talbot said during the interview. "We love the idea of having this toolset that provides players the opportunity to create their own community experiences. As a developer, it's cool to playtest the game all the time, and we're always kind of thinking about how great it will be when our players have their hands on these tools. But what's even cooler is when our players use our tools in a way that we don't even expect. So I know that Portal is going to blow us all away with what everybody's able to create out of those community experiences. "UGC has been in conversation throughout the year around multiple studios and projects. In April,  industry veterans  established Onibi to create the "most accessible UGC open world" ever. Three months later, Roblox UGC game Grow a Garden had nearly  22 million concurrent users .But there have been some downsides as well. Developer Rec Room, the team behind the namesake UGC driven social game,  laid off "about half" its staff  in August, calling the job cuts a "business necessity based on the financial trajectory of the company."

Rec Room Frequently Asked Questions (FAQ)

  • When was Rec Room founded?

    Rec Room was founded in 2016.

  • Where is Rec Room's headquarters?

    Rec Room's headquarters is located at 300 Elliott Avenue West, Seattle.

  • What is Rec Room's latest funding round?

    Rec Room's latest funding round is Series E.

  • How much did Rec Room raise?

    Rec Room raised a total of $294.82M.

  • Who are the investors of Rec Room?

    Investors of Rec Room include Sequoia Capital, Index Ventures, Madrona Venture Group, Greycroft, Coatue and 16 more.

  • Who are Rec Room's competitors?

    Competitors of Rec Room include NAVER Z and 1 more.

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Compare Rec Room to Competitors

Linden Lab Logo
Linden Lab

Linden Lab is a company that operates within the technology and entertainment sectors. Its main product is Second Life, a 3D virtual world where users can create and explore, as well as buy and sell virtual items. Linden Lab also offers Tilia, a licensed money transmitter that facilitates virtual economies. It was founded in 1999 and is based in San Francisco, California. Linden Lab operates as a subsidiary of Randy Waterfield and Brad Oberwager.

Spatial Logo
Spatial

Spatial is a company that creates user-generated content and virtual experiences across various platforms, including web, mobile, and VR/AR. The company provides tools for creators and brands to build interactive worlds using spatial computing and AI, including no-code templates and a Unity SDK. Spatial serves the ecommerce industry, real estate tech industry, and the cloud computing industry with virtual learning and experiential marketing solutions. It was founded in 2016 and is based in New York, New York.

Butterfly Dream Lab Logo
Butterfly Dream Lab

Butterfly Dream Lab provides services related to the development of virtual reality chat (VRChat) worlds. The company offers services for creating virtual environments and experiences within the virtual reality chat (VRChat) platform. It was founded in 2024 and is based in Tokyo, Japan.

S
SmallWorlds

SmallWorlds is a freemium game that provides a gaming experience within the entertainment industry. The company offers a platform where players can create environments, design items, and develop quests, facilitated by user-generated content and tools. SmallWorlds includes gameplay options such as virtual gardening, home decoration, and social interaction in virtual spaces. It is based in New Zealand.

Twinity Logo
Twinity

Twinity is a 3D online world that aims to link the real with the virtual world based on realistic replicas of the world's most vibrant metropolises in 3D.

vTime Logo
vTime

vTime is a company that creates platforms and services for human connections in alternate realities within the technology and social networking sectors. The company offers a cross-reality social network and a 3D avatar messaging app, allowing users to socialize in augmented and virtual reality environments. vTime serves the technology and gaming industries, partnering with brands for community and fan engagement. It is based in Liverpool, England.

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