
Age of Learning
Founded Year
2007Stage
Private Equity | AliveTotal Raised
$481.5MValuation
$0000Last Raised
$300M | 4 yrs agoMosaic Score The Mosaic Score is an algorithm that measures the overall financial health and market potential of private companies.
-21 points in the past 30 days
About Age of Learning
Age of Learning develops digital learning programs for children. The company offers educational products, including personalized and adaptive learning systems for math and reading for preschool to 5th grade students. Age of Learning's programs cater to school and home environments, providing a curriculum that includes activities, games, and multimedia content. It was founded in 2007 and is based in Glendale, California.
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ESPs containing Age of Learning
The ESP matrix leverages data and analyst insight to identify and rank leading companies in a given technology landscape.
The early education learning platforms market offers digital applications designed to support young children up to about eight years old. These platforms provide educational games and content across core subjects, including language, math, and science, while incorporating progress tracking, personalized feedback, and adaptive pacing. Companies in this market develop interactive software that engag…
Age of Learning named as Leader among 15 other companies, including Duolingo, Khan Academy, and Carnegie Learning.
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Expert Collections containing Age of Learning
Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.
Age of Learning is included in 3 Expert Collections, including Unicorns- Billion Dollar Startups.
Unicorns- Billion Dollar Startups
1,309 items
Baby and Kids Tech
1,281 items
Companies developing tech-enabled products and services that primarily serve babies, children up to approximately 12 years old, and their parents.
Education Technology (Edtech)
3,429 items
These companies offer tech-enabled solutions that facilitate education and learning for people of all ages, from pre-K to adult and professional education.
Age of Learning Patents
Age of Learning has filed 17 patents.

Application Date | Grant Date | Title | Related Topics | Status |
|---|---|---|---|---|
9/18/2019 | 7/5/2022 | Educational psychology, Educational technology, Virtual learning environments, Learning, Education | Grant |
Application Date | 9/18/2019 |
|---|---|
Grant Date | 7/5/2022 |
Title | |
Related Topics | Educational psychology, Educational technology, Virtual learning environments, Learning, Education |
Status | Grant |
Latest Age of Learning News
Nov 12, 2025
News provided by Share this article Partnership Delivers Real-World Wildlife Discovery to Young Learners for Free LOS ANGELES, Nov. 12, 2025 /PRNewswire/ -- Age of Learning Inc.'s award-winning program, ABCmouse 2 , is bringing the wonder of wildlife observation to children everywhere through an exciting new partnership with the San Diego Zoo Safari Park. Beginning today, young learners can experience the magic of watching giraffes, rhinos, and antelope with the tap of their finger inside ABCmouse 2. ABCmouse 2 Partners with the San Diego Zoo Safari Park Through the ABCmouse 2 Wildlife Webcam, children now have a front-row seat to observe these magnificent animals in real-time. And because ABCmouse 2 has a free mode, every child can experience the thrill of wildlife discovery. "Every child deserves the chance to see a giraffe stretch its neck to reach the highest leaves or watch a rhino cooling off in the afternoon sun," said Alex Galvagni, CEO of Age of Learning. "For so many families, a trip to the Safari Park isn't possible—but now, that world-class wildlife experience is available to any child with ABCmouse 2. We're proud to make these real-world learning moments accessible to all." "We're thrilled to partner with ABCmouse to bring our animals into homes and classrooms across the country," said David Miller, Chief Marketing Officer, San Diego Zoo Wildlife Alliance. "Wildlife conservation starts with curiosity and connection. By giving children the opportunity to observe these incredible animals every day, we're inspiring the next generation of conservationists and animal advocates." To bring the experience full circle, ABCmouse's Wildlife Nursery offers young learners an immersive, hands-on experience where they take on the role of junior ranger, helping to care for baby animals. Children don't just observe, they learn important facts about animal needs and behaviors while actively caring for the animals, including bathing and healing them. This exploratory experience allows children to interact with baby animals and discover what foods and activities keep each animal healthy and thriving. "When children see a real giraffe in a real place, their curiosity sparks instantly — they start asking, 'How tall is it? What does it eat? Where does it sleep?'" said Dr. Nika Fabienke, Senior Director of Curriculum at ABCmouse and former teacher. "Our curriculum is designed to meet that curiosity the moment it appears and build upon it. By pairing observation with purposeful learning activities, we help children make meaningful connections between what they see and what they're discovering about animals and their habitats." The partnership reflects ABCmouse's mission to ensure all children have access to engaging, enriching educational experiences. The webcams and Wildlife Nursery complement the platform's research-based curriculum for children ages 2-8, creating moments of joy and learning that extend far beyond traditional lessons. The ABCmouse Wildlife Webcam and Wildlife Nursery are available now to all ABCmouse 2 users at ABCmouse.com. ABCmouse 2 is available for free download on Google Play, the Amazon App Store, Samsung Galaxy Store, and the App Store. For more information about Age of Learning and its family of products, visit www.ageoflearning.com . About ABCmouse ABCmouse® is the leading and most comprehensive digital learning resource for children ages 2–8. ABCmouse 2 delivers the trusted curriculum families love that helps accelerate growth in reading and math through an entirely reimagined experience. Large-scale research studies show that ABCmouse accelerates learning and helps children make significant gains in early literacy and math skills. About Age of Learning Age of Learning® is the leading developer of engaging and effective Pre-K through 2nd grade learning resources that help children build a strong foundation for academic success and a lifelong love of learning. The company's research-based curriculum, developed by education experts, includes the award-winning programs ABCmouse® , ABCmouse 2, Adventure Academy® , as well as the adaptive, personalized school solutions, My Math Academy® , My Reading Academy® , and My Reading Academy Español ®. Having served over 50 million children worldwide, Age of Learning is a global leader in efforts to advance equity, access, and opportunity for all children. To learn more about Age of Learning, visit AgeofLearning.com . MEDIA CONTACT
Age of Learning Frequently Asked Questions (FAQ)
When was Age of Learning founded?
Age of Learning was founded in 2007.
Where is Age of Learning's headquarters?
Age of Learning's headquarters is located at 101 North Brand Boulevard, Glendale.
What is Age of Learning's latest funding round?
Age of Learning's latest funding round is Private Equity.
How much did Age of Learning raise?
Age of Learning raised a total of $481.5M.
Who are the investors of Age of Learning?
Investors of Age of Learning include Qatar Investment Authority, Madrone Capital Partners, TPG, ICONIQ Capital and Angel Capital Management.
Who are Age of Learning's competitors?
Competitors of Age of Learning include Nurture and 5 more.
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Compare Age of Learning to Competitors

TinyTap is a company that provides a platform for interactive learning. The company has a platform that allows educators to create and share educational content, including games and courses for various age groups. TinyTap's offerings primarily cater to the early childhood and elementary education sectors, with a library of lessons and games designed by teachers and enhanced by AI. It was founded in 2012 and is based in Tel Aviv-Yafo, Israel. TinyTap operates as a subsidiary of Animoca Brands.

Busy Bees is a provider in the childcare and early years education sector, focusing on learning environments. The company offers nursery care that develops academic and social skills through lessons and experiences. Busy Bees serves the childcare industry, preparing children for school with a curriculum designed by early years educators. It was founded in 1983 and is based in London, England.

Kindermusik International offers music and movement curricula for early childhood education. The company provides music classes, classroom enrichment programs, and teacher training aimed at cognitive, language, literacy, physical, creative, and social-emotional development in children from newborn to seven years old. Kindermusik's programs are used in private studios, early childhood centers, and public schools, and are based on methodologies to support whole-child development. It was founded in 1970 and is based in Greensboro, North Carolina.

Peekapak is an educational technology company that focuses on wellness and social-emotional learning. The company's platform offers literacy-based learning that incorporates storytelling, gamified experiences, and perspective-taking, designed to engage students and align with literacy standards. Peekapak primarily serves the educational sector, providing tools for school systems to implement and scale their wellness and social-emotional learning curricula. It was founded in 2015 and is based in Toronto, Canada.
PBS KIDS is a children's media company that provides interactive games and videos. The company offers educational games and videos featuring characters from PBS KIDS shows. PBS KIDS serves the early childhood education sector with its digital content. It is based in Arlington, Virginia.

Dream Village is an online/offline publishing platform that educates children about global issues and encourages responsibility. The company offers children's books that address global issues and the need for supporting various causes, alongside an online platform that elaborates on these themes and provides templates for community action. Dream Village serves the educational sector, targeting children aged 6-9. It was founded in 2008 and is based in Somerdale, New Jersey.
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