
MindMaze
Founded Year
2012Stage
Acq - Pending | AliveTotal Raised
$348.53MValuation
$0000Mosaic Score The Mosaic Score is an algorithm that measures the overall financial health and market potential of private companies.
-90 points in the past 30 days
About MindMaze
MindMaze provides digital neurotherapeutics services and focuses on the healthcare sector with an emphasis on brain health and recovery. The company offers a suite of medical-grade software, tailored interactive content, and proprietary peripherals designed to restore motor, cognitive, and cardiovascular functions following neural injuries, degeneration, and aging. It was founded in 2012 and is based in Lausanne, Switzerland.
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ESPs containing MindMaze
The ESP matrix leverages data and analyst insight to identify and rank leading companies in a given technology landscape.
The virtual physical therapy platforms market focuses on delivering physical therapy services to patients through remote digital channels. This market includes a range of providers, such as telehealth platforms, online therapy services, and virtual reality rehabilitation systems. The solutions offered by these providers include personalized exercise therapy, behavioral health support, pain educati…
MindMaze named as Challenger among 15 other companies, including Omada Health, Hinge Health, and Sword.
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Research containing MindMaze
Get data-driven expert analysis from the CB Insights Intelligence Unit.
CB Insights Intelligence Analysts have mentioned MindMaze in 1 CB Insights research brief, most recently on Jun 23, 2023.
Expert Collections containing MindMaze
Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.
MindMaze is included in 5 Expert Collections, including AR/VR.
AR/VR
1,509 items
This collection includes companies creating hardware and/or software for augmented reality, virtual reality, and mixed reality applications.
Unicorns- Billion Dollar Startups
1,297 items
Gaming
5,684 items
Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.
Digital Health
12,122 items
The digital health collection includes vendors developing software, platforms, sensor & robotic hardware, health data infrastructure, and tech-enabled services in healthcare. The list excludes pureplay pharma/biopharma, sequencing instruments, gene editing, and assistive tech.
Telehealth
3,123 items
Companies developing, offering, or using electronic and telecommunication technologies to facilitate the delivery of health & wellness services from a distance. *Columns updated as regularly as possible; priority given to companies with the most and/or most recent funding.
MindMaze Patents
MindMaze has filed 54 patents.
The 3 most popular patent topics include:
- neurophysiology
- sensors
- classification algorithms

Application Date | Grant Date | Title | Related Topics | Status |
|---|---|---|---|---|
8/24/2020 | 8/6/2024 | Virtual reality, Neurophysiology, Neuroscience, Neurotechnology, Electroencephalography | Grant |
Application Date | 8/24/2020 |
|---|---|
Grant Date | 8/6/2024 |
Title | |
Related Topics | Virtual reality, Neurophysiology, Neuroscience, Neurotechnology, Electroencephalography |
Status | Grant |
Latest MindMaze News
Oct 15, 2025
Expected to grow to $3.61 billion in 2029 at a compound annual growth rate (CAGR) of 22.7%” — The Business Research Company LONDON, GREATER LONDON, UNITED KINGDOM, October 15, 2025 / EINPresswire.com / -- "Get 20% Off All Global Market Reports With Code ONLINE20 – Stay Ahead Of Trade Shifts, Macroeconomic Trends, And Industry Disruptors How Large Will The Virtual Reality (VR)-Based Balance Confidence Training Platform Market Be By 2025? The size of the market for a balance confidence training platform based on virtual reality (VR) has seen a significant expansion in recent years. The market is projected to increase from $1.30 billion in 2024 to $1.59 billion in 2025, exhibiting a compound annual growth rate (CAGR) of 23.0%. Factors contributing to the growth observed in the historic period include the rising implementation of VR in rehabilitation facilities, an increased use as part of post-stroke recovery, escalating demand for mobility solutions for the elderly, heightened awareness of programs aimed at preventing falls, and a surge in clinical validation for VR therapies. The market size for the balance confidence training platform based on virtual reality (VR) is anticipated to go through considerable expansion in the upcoming years. The projected surge in the market will see it grow to a substantial $3.61 billion in 2029, boasting a compound annual growth rate (CAGR) of 22.7%. The drive for growth during the predicted period is due to multiple factors including the increase in investment in immersive balance training, the escalating adoption of VR therapy at home, enhanced integration of wearable motion sensors, heightened collaboration between VR developers and healthcare providers, and an increased emphasis on personalized patient rehabilitation. Key trends during the forecast period encompass improvements in motion tracking precision, the inclusion of AI-driven therapy customization, creative developments in gamified rehabilitation modules, the advent of lightweight VR devices for easy portability, and advancements in real-time patient analytics. Download a free sample of the virtual reality (vr)-based balance confidence training platform market report: https://www.thebusinessresearchcompany.com/sample.aspx?id=28355&type=smp What Are The Major Driving Forces Influencing The Virtual Reality (VR)-Based Balance Confidence Training Platform Market Landscape? Anticipated expansion of the virtual reality (VR)-based balance confidence training platform market is largely due to the growing inclination towards remote healthcare services. Such services utilize technology to facilitate patient-healthcare professional interaction from afar. The surge in need for easily accessible, convenient healthcare, predominantly among patients in underprivileged or distant territories, is propelling this demand. VR-based balance confidence training platforms, utilized in remote healthcare services, offer interactive balance training and rehabilitation sessions for patients at their homes, thus eliminating frequent physical consultations. To illustrate, a Rock Health survey in February 2023, of 8,014 participants noted that 76% of individuals above 55 years utilized telemedicine, while 80% of all respondents had accessed telemedicine at one point in their lives, witnessing an increase of 8% from 72% in 2021. Hence, the swelling demand for remote healthcare will likely escalate the growth of the VR-based balance confidence training platform market. Further, the market growth is benefited by the surge in healthcare expenditure, leading to increased investments in advanced rehabilitation technology. Healthcare expenditures include the collective spending on public health initiatives, medical services, and products by private organizations, governments, and individuals to enhance and sustain health. This expenditure is climbing, owing to the rising chronic diseases prevalence, demanding prolonged treatment and consistent medical attention, which escalates costs for healthcare systems and patients alike. Healthcare spending supports the employment of VR-based balance confidence training platforms by offering resources for breakthrough rehabilitation technology that boosts patient results. For instance, the March 2022 report from the Centers for Medicare & Medicaid Services, based on National Health Expenditure (NHE) for 2021–2030, projected a 5.1% annual rise, approximating to nearly $6.8 trillion. The report also projected Medicare and Medicaid spending to rise annually at 7.2% and 5.6% respectively, from 2021 to 2030. Thus, the escalating healthcare expenditure fuels the growth of the VR-based balance confidence training platform market. Who Are The Top Players In The Virtual Reality (VR)-Based Balance Confidence Training Platform Market? Major players in the Virtual Reality (VR)-Based Balance Confidence Training Platform Global Market Report 2025 include: • Meta Platforms Inc. • Interacoustics • MindMaze SA • Motek Medical • XRHealth • Evolv Rehabilitation Technologies • MindMotion • FYZICAL • Rehabtronics • Virtualis Co What Are The Key Trends Shaping The Virtual Reality (VR)-Based Balance Confidence Training Platform Industry? Big companies in the virtual reality (VR) balance confidence training platform market are prioritizing the creation of state-of-the-art solutions like wireless VR rehabilitation systems. These innovative systems are designed to elevate patient mobility, encourage active participation in therapy, and provide more convenient and effective balance confidence training services. A wireless VR rehabilitation system, also known as a non-tethered virtual reality rehabilitation platform, enables patients to move unrestricted without a physical connection to a console or computer. This fosters more spontaneous and adaptable rehabilitation exercises. Take for example Penumbra, Inc., an American healthcare firm, that in November 2022, introduced the first unfettered, full-body VR rehabilitation program. They accomplished this feat by enriching their REAL System platform with a fresh REAL y-Series, which employs sensors for the upper and lower body to generate a complete body avatar for immersive, cable-free therapy. It grants clinicians the ability to personalize exercises, monitor patient movement and progress in real time, and tailor therapy sessions to maximize patient engagement and results for those undergoing physical, occupational or cognitive rehabilitation. This system facilitates activities for both upper and lower body parts with the goal of boosting motivation, intensity, and functional recovery, accommodating a wide spectrum of conditions and patient capabilities. Market Share And Forecast By Segment In The Global Virtual Reality (VR)-Based Balance Confidence Training Platform Market The virtual reality (VR)-based balance confidence training platform market covered in this report is segmented as 1) By Component: Hardware, Software, Services 2) By Deployment Mode: On-Premises, Cloud-Based 3) By Application: Rehabilitation Centers, Hospitals And Clinics, Home Care Settings, Academic And Research Institutes, Other Applications 4) By End-User: Adults, Geriatric Population, Athletes, Other End-User Subsegment: 1) By Hardware: Head-Mounted Displays (HMDs), Sensors And Motion Trackers, Balance Boards And Platforms, Virtual Reality (VR) Gloves And Controllers, Cameras And Tracking Systems 2) By Software: Virtual Reality (VR) Simulation And Training Software, Balance Assessment And Monitoring Software, Rehabilitation And Therapy Software, Data Analytics And Reporting Tool 3) By Services: Training And Education Services, Installation And Integration Services, Maintenance And Support Services, Consulting Services, Cloud-Based Service Offerings View the full virtual reality (vr)-based balance confidence training platform market report: https://www.thebusinessresearchcompany.com/report/virtual-reality-vr-based-balance-confidence-training-platform-global-market-report Virtual Reality (VR)-Based Balance Confidence Training Platform Market Regional Insights In 2024, North America dominated the global market for the virtual reality (VR)-based balance confidence training platform. The strong growth anticipated for Asia-Pacific is making it the region expected to grow the fastest by 2025. Various regions discussed in the report encompass North America, Asia-Pacific, Western Europe, Eastern Europe, South America, Middle East, and Africa. Browse Through More Reports Similar to the Global Virtual Reality (VR)-Based Balance Confidence Training Platform Market 2025, By The Business Research Company Virtual Reality Vr Fitness Game Global Market Report 2025 https://www.thebusinessresearchcompany.com/report/virtual-reality-vr-fitness-game-global-market-report Online Virtual Fitness Global Market Report 2025 https://www.thebusinessresearchcompany.com/report/online-virtual-fitness-global-market-report Virtual Rehabilitation Global Market Report 2025 https://www.thebusinessresearchcompany.com/report/virtual-rehabilitation-global-market-report Speak With Our Expert: Saumya Sahay Americas +1 310-496-7795 Asia +44 7882 955267 & +91 8897263534 Europe +44 7882 955267 Email: saumyas@tbrc.info The Business Research Company - www.thebusinessresearchcompany.com Follow Us On: • LinkedIn: https://in.linkedin.com/company/the-business-research-company Oliver Guirdham The Business Research Company info@tbrc.info Visit us on social media: LinkedIn Facebook X Legal Disclaimer: EIN Presswire provides this news content "as is" without warranty of any kind. We do not accept any responsibility or liability for the accuracy, content, images, videos, licenses, completeness, legality, or reliability of the information contained in this article. If you have any complaints or copyright issues related to this article, kindly contact the author above.
MindMaze Frequently Asked Questions (FAQ)
When was MindMaze founded?
MindMaze was founded in 2012.
Where is MindMaze's headquarters?
MindMaze's headquarters is located at Chemin de Roseneck 5, Lausanne.
What is MindMaze's latest funding round?
MindMaze's latest funding round is Acq - Pending.
How much did MindMaze raise?
MindMaze raised a total of $348.53M.
Who are the investors of MindMaze?
Investors of MindMaze include Genesis Growth Tech Acquisition, AlbaCore Capital, Salica Investments, Concord Health Partners, Leonardo DiCaprio and 5 more.
Who are MindMaze's competitors?
Competitors of MindMaze include JOGO Health and 6 more.
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Compare MindMaze to Competitors

XRHealth offers healthcare solutions within the digital health sector. It develops platforms that offer experiences for various medical applications such as physical therapy, cognitive rehabilitation, pain management, and mental health support. It operates clinics and sells its products to healthcare organizations, enabling the integration of these solutions into treatment protocols. It was formerly known as VRHealth. It was founded in 2016 and is based in Needham, Massachusetts.

Ziehm Imaging develops and distributes mobile x-ray based imaging solutions within the healthcare sector. The company specializes in mobile C-arms that provide intraoperative imaging with features including 3D imaging capabilities and dose reduction technology. Ziehm Imaging offers imaging solutions for the medical community, including applications in cardiovascular interventions and other clinical areas. It was founded in 1972 and is based in Orlando, Florida.

Neuromersiv provides digital health solutions in the neurorehabilitation sector, focusing on virtual reality technology. The company's product is Ulysses, a VR-based upper-limb therapy system for stroke, spinal cord, and acquired brain injury survivors to facilitate task-specific training in immersive environments. Neuromersiv serves rehabilitation providers and allied health professionals. It was founded in 2017 and is based in Eveleigh, New South Wales.

NeurOptics develops pupillometry technology for the medical field. Their products assist in critical care medicine, neurology, neurosurgery, emergency medicine, and ophthalmology by providing measurements of pupil size and reactivity. NeurOptics serves healthcare sectors that require diagnostic and monitoring equipment. It is based in Irvine, California.
Ubique Tech provides IPTV streaming technology within the audiovisual content delivery industry. The company offers services for the delivery of live television programs and video on demand through Internet Protocol Television. Ubique Tech's services cater to various customers looking for television experiences. It was founded in 2017 and is based in Paris, France.
AIDOC focuses on AI-driven health monitoring and blockchain technology in the healthcare sector. The company provides digital medical services, health analysis, and a platform for trading health data, using AI and IoT to create a health ecosystem. AIDOC serves individuals seeking health management and monitoring solutions. It was founded in 2016 and is based in Shenyang, Liaoning.
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