Founded Year

1993

Mosaic Score
The Mosaic Score is an algorithm that measures the overall financial health and market potential of private companies.

-75 points in the past 30 days

About Sony Interactive Entertainment

Sony Interactive Entertainment is involved in video game development and entertainment innovation, associated with its PlayStation brand. The company offers products including hardware, network services, and a portfolio of games. Sony Interactive Entertainment primarily serves sectors related to gaming and entertainment. Sony Interactive Entertainment was formerly known as Sony Network Entertainment. It was founded in 1993 and is based in San Mateo, California.

Headquarters Location

2207 Bridgepointe Parkway

San Mateo, California, 94404,

United States

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Sony Interactive Entertainment Patents

Sony Interactive Entertainment has filed 1433 patents.

The 3 most popular patent topics include:

  • virtual reality
  • mixed reality
  • video game controllers
patents chart

Application Date

Grant Date

Title

Related Topics

Status

1/19/2022

4/8/2025

Gears, Automotive transmission technologies, Standard motorcycles, Shaft drives, BMW motorcycles

Grant

Application Date

1/19/2022

Grant Date

4/8/2025

Title

Related Topics

Gears, Automotive transmission technologies, Standard motorcycles, Shaft drives, BMW motorcycles

Status

Grant

Latest Sony Interactive Entertainment News

Virtual Reality Therapy Hardware Market to Reach $3.84 Billion by 2029 | Report by The Business Research Company

Oct 15, 2025

Expected to grow to $3.84 billion in 2029 at a compound annual growth rate (CAGR) of 19.7%” — The Business Research Company LONDON, GREATER LONDON, UNITED KINGDOM, October 15, 2025 / EINPresswire.com / -- "Get 20% Off All Global Market Reports With Code ONLINE20 – Stay Ahead Of Trade Shifts, Macroeconomic Trends, And Industry Disruptors How Much Is The Virtual Reality Therapy Hardware Market Worth? The market size of virtual reality therapy hardware has seen monumental growth over the past few years. The market is projected to expand from $1.56 billion in 2024 to $1.87 billion in 2025, with a compound annual growth rate (CAGR) of 20.1%. The surge in growth during the historic period can be traced back to factors such as the increased use of VR in healthcare for exposure therapy, a higher rate of anxiety disorders and PTSD, an upswing in investments in healthcare innovation, endorsement from research studies on the effectiveness of VR, and an increased level of consciousness among therapists and clinicians. In the coming years, the market size for virtual reality therapy hardware is predicted to experience significant growth, expanding to a value of $3.84 billion in 2029 with a compound annual growth rate (CAGR) of 19.7%. This growth throughout the forecast period can be linked to an increase in the appeal of non-invasive, medication-free treatment options, the inclusion of VR therapy in critical mental health schemes, mounting governmental and insurance backing for digital health instruments, rising affordability and approachability of VR hardware, and growth in applications throughout rehabilitation, neurology, and pain management. Essential trends throughout the forecast period consist of the manufacture of lightweight and ergonomic VR headsets, the integration of eye-tracking and biofeedback sensors, the embrace of wireless and cloud-connected VR gadgets, the inclusion of AI-driven customization in therapeutic content, and advancements in haptic feedback and immersive environments. Download a free sample of the virtual reality therapy hardware market report: https://www.thebusinessresearchcompany.com/sample.aspx?id=28358&type=smp What Are The Factors Driving The Virtual Reality Therapy Hardware Market? The escalation in mental health illnesses is projected to drive the expansion of the virtual reality therapy hardware market in the future. These mental conditions, which can significantly impede daily activities and life quality, impact an individual's thoughts, emotions, behaviors, or mood. The surge in social isolation associated with these growing mental disorders, in turn, increases stress and anxiety, damages emotional health, and incites mental health complications. This increasing mental health crisis amplifies the need for virtual reality therapy hardware. Such immersive technologies offer efficient, attainable treatment substitutes capable of delivering exposure therapy, mindfulness training, and therapeutic interventions in regulated virtual realms. To illustrate, in May 2024, the American Psychiatric Association - a professional organization of psychologists based in the US - reported that 43% of adults felt more anxious compared to 37% in 2023 and 32% in 2022, signifying consistent anxiety level growth. Consequently, the proliferation of mental disorders triggers the expansion of the virtual reality therapy hardware market. Who Are The Major Players In The Virtual Reality Therapy Hardware Market? Major players in the Virtual Reality Therapy Hardware Global Market Report 2025 include: • Apple Inc. • Meta Platforms Inc. • Penumbra Inc. • HTC Corporation • Sony Interactive Entertainment Europe Limited • MindMaze SA • XRHealth Inc. • MyndVR Inc. • AppliedVR Inc. • NuEyes Technologies Inc. What Are The Major Trends That Will Shape The Virtual Reality Therapy Hardware Market In The Future? Large corporations active in the virtual reality therapy hardware market are concentrating on innovating advanced items such as healthcare tools powered by virtual reality to enhance treatment results and individualised therapy experiences. Health-related tools based on virtual reality employ immersive simulations to help in diagnosis, treatment, and recovery, and they improve patient care by delivering interactive, managed, and personalized therapeutic experiences. To illustrate, Penumbra, Inc., an American healthcare company launched the REAL y-Series, a superior VR therapy hardware platform, in March 2022. The system merges a VR headset, full-body movement sensors, and an improved clinician interface known as TherapyView, facilitating immersive, hands-free recovery exercises that are tailored to specific patient needs. This launch extended the company's all-inclusive VR-based healthcare system with many more activities and experiences directed towards enhancing patient care and clinical recovery therapy, integrating superior hardware and a more advanced therapist interface to modify therapy programs for an expanded range of rehabilitation patients. Which Segment Accounted For The Largest Virtual Reality Therapy Hardware Market Share? The virtual reality therapy hardware market covered in this report is segmented as 1) By Product Type: Head-Mounted Displays, Motion Tracking Devices, Haptic Feedback Devices, Virtual Reality (VR) Cameras, Other Product Types 2) By Distribution Channel: Direct Sales, Online Retail, Specialty Stores, Other Distribution Channels 3) By Application: Mental Health, Physical Rehabilitation, Pain Management, Phobia Treatment, Other Applications 4) By End-User: Hospitals And Clinics, Rehabilitation Centers, Research And Academic Institutes, Other End-Users Subsegments: 1) By Head-Mounted Displays (HMDs): Standalone Head-Mounted Displays (HMDs), Tethered Head-Mounted Displays (HMDs), Smartphone-based Head-Mounted Displays (HMDs), Mixed Reality Head-Mounted Displays (HMDs) 2) By Motion Tracking Devices: Optical Motion Trackers, Inertial Motion Trackers, Magnetic Motion Trackers, Mechanical Motion Trackers 3) By Haptic Feedback Devices: Gloves With Haptic Feedback, Suits With Haptic Feedback, Handheld Haptic Controllers, Exoskeleton-based Haptic Devices 4) By Virtual Reality (VR) Cameras: 360-Degree Virtual Reality (VR) Cameras, Stereoscopic Virtual Reality (VR) Cameras, Monoscopic Virtual Reality (VR) Cameras, Multi-Lens Virtual Reality (VR) Cameras 5) By Other Product Types: Virtual Reality (VR) Treadmills, Virtual Reality (VR) Sensors And Trackers, Virtual Reality (VR) Motion Platforms, Virtual Reality (VR) Interaction Controllers View the full virtual reality therapy hardware market report: https://www.thebusinessresearchcompany.com/report/virtual-reality-therapy-hardware-global-market-report What Are The Regional Trends In The Virtual Reality Therapy Hardware Market? In 2024, North America led the global market for virtual reality therapy hardware. Anticipated growth for this leading region is outlined in the Virtual Reality Therapy Hardware Global Market Report 2025. The report thoroughly covers all critical regions namely, Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa. Browse Through More Reports Similar to the Global Virtual Reality Therapy Hardware Market 2025, By The Business Research Company Virtual Reality Devices Global Market Report 2025 https://www.thebusinessresearchcompany.com/report/virtual-reality-devices-global-market-report Virtual Reality In Healthcare Global Market Report 2025 https://www.thebusinessresearchcompany.com/report/virtual-reality-in-healthcare-global-market-report Virtual Reality Software Global Market Report 2025 https://www.thebusinessresearchcompany.com/report/virtual-reality-software-global-market-report Speak With Our Expert: Saumya Sahay Americas +1 310-496-7795 Asia +44 7882 955267 & +91 8897263534 Europe +44 7882 955267 Email: saumyas@tbrc.info The Business Research Company - www.thebusinessresearchcompany.com Follow Us On: • LinkedIn: https://in.linkedin.com/company/the-business-research-company Oliver Guirdham The Business Research Company info@tbrc.info Visit us on social media: LinkedIn Facebook X Legal Disclaimer: EIN Presswire provides this news content "as is" without warranty of any kind. We do not accept any responsibility or liability for the accuracy, content, images, videos, licenses, completeness, legality, or reliability of the information contained in this article. If you have any complaints or copyright issues related to this article, kindly contact the author above.

Sony Interactive Entertainment Frequently Asked Questions (FAQ)

  • When was Sony Interactive Entertainment founded?

    Sony Interactive Entertainment was founded in 1993.

  • Where is Sony Interactive Entertainment's headquarters?

    Sony Interactive Entertainment's headquarters is located at 2207 Bridgepointe Parkway, San Mateo.

  • Who are Sony Interactive Entertainment's competitors?

    Competitors of Sony Interactive Entertainment include Electronic Arts, Razor Edge Games, Massive Entertainment, Amazon, Microsoft and 7 more.

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Compare Sony Interactive Entertainment to Competitors

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PlayStation

PlayStation specializes in interactive entertainment and video game consoles within the consumer electronics and gaming industry sectors. The company offers a range of products including gaming consoles, virtual reality headsets, and a variety of gaming accessories, as well as online subscription services for accessing a library of games and multiplayer experiences. PlayStation also develops and publishes exclusive video game titles, providing immersive gaming experiences to a global audience. It is based in London, England.

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MS Companies

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Bandai

Bandai is a company focused on creating diverse forms of entertainment, primarily in the toy industry. The company offers various products including character-based toys, action figures, model kits, and plush figurines. Bandai also provides educational toys, video game merchandise, and collectibles, often themed around popular anime and manga characters. It was founded in 1950 and is based in Taito City, Japan.

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Eurogamer

Eurogamer is a company that provides news, reviews, and guides in the video game industry. They cover console and PC gaming, including gameplay tips, hardware reviews, and industry trends. It is based in Brighton, England.

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Rockstar Games

Rockstar Games operates as a video game developer and publisher. It specializes in open-world games with immersive storytelling and detailed environments. Rockstar Games primarily serves the home entertainment sector with its interactive digital products. It was founded in 1998 and is based in New York, New York.

Epic Games Logo
Epic Games

Epic Games provides three-dimensional (3D) engine technology. The company operates Fortnite, an online game, and develops Unreal Engine, an engine used in game development and various industries, including film, architecture, and automotive. It provides tools for game developers and creators through Unreal Engine, Epic Games Store, and Epic Online Services. Epic Games was formerly known as Epic MegaGames. It was founded in 1991 and is based in Cary, North Carolina.

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